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Build-A-Base Workshop 13
#6
I'd like to note that this idea has a massive popularity among admins unsurprisingly. We threw some ideas around.

The concept of power is a difficult one because station APCs are tied to areas. I'd like to avoid player designated areas due to a series of complications and the ability to specify the entire Z-level as your area and basically the tackiness of making it work during game time instead of setup time. An alternative I came up with is wired power. Basically, power terminals with a small internal battery which provide power to all machines on the same tile as long as it's wired onto an active power source (like an SMES, a furnace, solars, whatever). That way, power management would be a thing that would work at least somewhat similarly to the actual station.

Also, I'd like to see atmospheric machines be buildable (pipes, connectors, vents, whatever) and we'll work towards making it available for this (and probably the main game, too).
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