10-09-2014, 07:31 PM
I can see two ways this idea works best:
Five minutes and they're set free, no overrides.
Ten minutes and they're set free, with override after five, and with something for them to do while on the shuttle. I can't exactly think of what that might be, but still. Maybe add a chem dispenser to it with some special chems preloaded for stream-lining? A special syndicate fabricator that can be used to make bullets for there revolver and shotguns?
IT's not a derail attempt, it's just that ten minutes is about 1/5 to 1/6 of a round usually, and just sitting around doing nothing for that long might get a bit boring for the syndies, might as well give them some incentive to do it.
Five minutes and they're set free, no overrides.
Ten minutes and they're set free, with override after five, and with something for them to do while on the shuttle. I can't exactly think of what that might be, but still. Maybe add a chem dispenser to it with some special chems preloaded for stream-lining? A special syndicate fabricator that can be used to make bullets for there revolver and shotguns?
IT's not a derail attempt, it's just that ten minutes is about 1/5 to 1/6 of a round usually, and just sitting around doing nothing for that long might get a bit boring for the syndies, might as well give them some incentive to do it.