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[Nuclear Emergency]
#5
I can see two ways this idea works best:

Five minutes and they're set free, no overrides.

Ten minutes and they're set free, with override after five, and with something for them to do while on the shuttle. I can't exactly think of what that might be, but still. Maybe add a chem dispenser to it with some special chems preloaded for stream-lining? A special syndicate fabricator that can be used to make bullets for there revolver and shotguns?

IT's not a derail attempt, it's just that ten minutes is about 1/5 to 1/6 of a round usually, and just sitting around doing nothing for that long might get a bit boring for the syndies, might as well give them some incentive to do it.
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