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More incentive for artifact research
#6
This already exists, theres a mass driver in artlab hanger explicitly for spacing dangerous artifacts. And half of the point of artifacts are that we don't know how to manipulate them, although, a few more flavors of artifact would be nice, like an increase in superpower granting ones, random ones that will monkey you or otherwise polymorph you, and maybe include a bunch of other random effects, like causing space madness or spawning a wave of X enemy.[/quote]

Yeah, but that's just for tossing dangerous artifacts into the void of space. I'd prefer if you could sell activated artifacts for profit from the artlab hangar. Ideally I'd like it if you could buy artifacts and sell them directly from the artlab hangar, but that might be bypassing QM's role a bit too much. Still, just being able to sell activated ones for profit would be useful.
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