01-02-2013, 07:39 AM
Wooh finally back, and finally finished the martian mothership!
The .gif image is buggy because I made it online, and it's also twice as slow as I'd like it to be, but I'm working on it.
I'm not too sure how it looks in game yet, and I'm not too sure wether the green glassy section of the ship is too much green and might need something to make it more "glassier" like a sheen effect or something.
I'm also going to sprite a damaged looking ship, Hull integrity at 75%,50%,25%.
3 shots sound is a big hit and miss, so perhaps to compensate that the firing sprite is extremely quick, like much faster than a taser?
In regards to the reaper injector, I was thinking that it could be good if worked as some sort of probe (butt probe heh) so that when you inject it with someone, that you can use it to spy on that player, listen to his chatter, something tactical like injecting the captain/hos and letting him go instead of using them for biomass, so you could be one step ahead?
Yeah, I was thinking it was a bit too small, I'll try resprite it maybe after I check it out in game, so hosting that temp server would be a good idea.
Also some people were asking me how exactly the interior/exterior thingy works, so let me explain:
The exterior pod is what is moving around, the big X is where you can enter the ship and warp over to the X at the interior of the pod (which is on a different z-level), same for exiting but visa versa.
The computers 1,2 and 3 all have different functions and can only be used by the martians.
Computer 1 controls the attachments of the ship. For example if you get a bomb attachment for the ship, clicking the attachment to this computer will upgrade the exterior of the ship, and will appear in the pod tab.
Computer 2 controls the actual exterior of the ship. This is kinda makes you into camera mode, where you can move the ship around and fire, etc. You can exit the camera mode and controlling the ship by an "exit pilot" in the pod tab.
Computer 3 controls the door. If switched on, anything can enter/exit once they stand on the X. By switching off, it shuts the teleportation to the interior, so essentially locks everything out.
The .gif image is buggy because I made it online, and it's also twice as slow as I'd like it to be, but I'm working on it.
I'm not too sure how it looks in game yet, and I'm not too sure wether the green glassy section of the ship is too much green and might need something to make it more "glassier" like a sheen effect or something.
I'm also going to sprite a damaged looking ship, Hull integrity at 75%,50%,25%.
MyBlueCorners Wrote:I have the mini-torquebow and rechargers done.
About the torquebow:
3 shots sound is a big hit and miss, so perhaps to compensate that the firing sprite is extremely quick, like much faster than a taser?
In regards to the reaper injector, I was thinking that it could be good if worked as some sort of probe (butt probe heh) so that when you inject it with someone, that you can use it to spy on that player, listen to his chatter, something tactical like injecting the captain/hos and letting him go instead of using them for biomass, so you could be one step ahead?
MyBlueCorners Wrote:About the recharger:
I think the sprite might need to be a little bit bigger. It's a little hard to tell what it is doing without looking closely.
If you'd like to see any of this in action, you can find me on the irc or something, and I can host a temporary server.
Yeah, I was thinking it was a bit too small, I'll try resprite it maybe after I check it out in game, so hosting that temp server would be a good idea.
Also some people were asking me how exactly the interior/exterior thingy works, so let me explain:
The exterior pod is what is moving around, the big X is where you can enter the ship and warp over to the X at the interior of the pod (which is on a different z-level), same for exiting but visa versa.
The computers 1,2 and 3 all have different functions and can only be used by the martians.
Computer 1 controls the attachments of the ship. For example if you get a bomb attachment for the ship, clicking the attachment to this computer will upgrade the exterior of the ship, and will appear in the pod tab.
Computer 2 controls the actual exterior of the ship. This is kinda makes you into camera mode, where you can move the ship around and fire, etc. You can exit the camera mode and controlling the ship by an "exit pilot" in the pod tab.
Computer 3 controls the door. If switched on, anything can enter/exit once they stand on the X. By switching off, it shuts the teleportation to the interior, so essentially locks everything out.