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Anima'd Object Behavior
#1
I'm sure most of you here are familiar with anima, also known as the secret chem that make objects float in the air and start beating people to death. I was on an expedition helping a few folks make the stuff, and the Captain decided to splash it on everything in the immediate vicinity, including his energy gun, which beat him to death in a hilarious display of irony.

This got me thinking. Why would a living energy gun merely beat someone to death when it's, y'know, an energy gun? Why couldn't it have just set itself to laser and then started pulling its own trigger?

Similarly, why not have anima'd handcuffs try to cuff nearby humans? Have anima'd stun batons turn themselves off when not in combat and on when they are? Have anima'd syringes and pills attempt to force their contents into the nearest available victim?

I understand that this might turn out to be a programming nightmare and that anima is already terrifyingly powerful as is. But, the way I see it, anima is the zenith of dangerous chems, it can single-handedly wreck the station, and is as a result an absolute BITCH to make. Adding more danger might tip the scale a bit, but I think it would add an extra bit of effect to its otherworldly horror.
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