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Make shamblers suck less
#13
Paineframe Wrote:The problem with shambler is that usually you end up popping it in a public place when you're outnumbered, and people come running from all over to join in the fight when an abomination gets called out. No matter how buff the shambling abomination is, new fighters are going to show up faster than you can kill them, and since you're way too slow and obvious to run away and reverting back to normal stuns you, you have no opportunity to exit the fight. You've got basically no choice but to stand and fight all comers until literally everyone who could possibly want to fight a shambler is dead, and "making shamblers powerful enough to fight the entire station and win" isn't a realistic balance goal.

I think Shambler should be taken in a new direction. It should be used in situations in which the Changeling has been discovered, and needs to fight and flee. Less of a tank, and more of a wounded tiger.
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