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Let's make Food and Drink better
#71
See the thing is that we could go 3 ways with this.
The first way is through chemicals, as in the favorite food would release a certain type of chem into the blood stream.
The second option is to have it work like genetics, where it is fully activated once consumed, like injecting yourself with genetic implant.

Or the third option, which is what I suggested is something else entirely, instead have it work like hulk; where the buff is limited to time and time is dependant on quality of food.

These food buffs is something that isn't chemistry or genetics but a new kind of "science" which is based on quality, and that hasn't been explored yet, and I'd imagine would be very fun.

The reason why I said have it available for each job because it kinda made sense that way to me, but if the general feel is that if it isn't feasible or a bit much then you could have ~10 food buffs that are more generalized, and each round a player would be given the buff (from the pool of 10) with the randomized favorite. More generalized buffs could be stuff like increased stamina, protection against damage, medicine heals more, more resistant to diseases and chems, increased speed, resistance to oxygen damage, etc etc. General stuff that everyone would find handy, but it's the luck of the draw each round and depends if there's a willing chef to cook it.
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