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Important security improvements
#27
Quote:1) Boots that act like weak mag-boots..
I'm pretty sure these are in another server and they can be a bit obnoxious. Sec having pretty shiny boots would be nice though, not that it should have any different effect.
Quote:2) Armor-vest tazer storage/general singe security item storage on an armor vest..
Originally against this idea but what if we expanded this to ALL exosuits, so that exosuits need to be drag clicked to equip (or just click x/equip icon)
That way, space suits could have fun mini-slots, possibly for an oxy-tank or something, lab-coats could hold two beakers, armor a gun, etc.
Quote:3) Security belts..
Try wearing a normal belt, you'd be surprised what they can hold (pretty much everything bar stun baton and a gun) Also, always wear a PDA on the belt, you must fine everything that moves. What WOULD be a good idea is maybe give security a few of these belts anyway?
Quote:4) Gas-mask/helmet combinations.
These already exist
Quote:5) Sick-stick
Could be fun thing to buy off a space dealer, swap it for a stun baton. Would be pretty easy to code.
Quote:6) Dragging a cuffed person to bed-frames and other metal/sturdy stuff to cuff them to that object.
Not a fan off this idea. We don't need more ways to bucklecuff people.
Quote:7) Give the armory an anti-borg tool in-case the AI gets muddled with.
Very recently, flashbangs now work against borgs! Borgs move quite slowly unless they have speed booster, so I'd imagine this can be quite effective.
Quote:8) Why don't riot shotguns fit on the back slot if you don't have a backpack.
Because when do people DON'T have a backback?
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