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Rogue AIs and You
#1
Hello. I'm fairly new around these parts, and you probably know me as Andreas Feithiti, afro-wielding nonpareil, or as one of the many Porygon AIs. As an aspiring AI player, I notice that the wiki has plenty of suggestions on how to fuck people up when an AI goes rogue...but being a rogue or subverted AI isn't always about murder and electrocuting doors! This thread will provide a few tips and tricks for being an enjoyable rogue AI, for both you, the crew, and the person who subverted you!

Don't immediaty close, bolt, and/or electrocute all of the damn doors!
This may be among the easiest ways to harm humans, but you need to remember that this game is about having fun. Sitting in a room and twiddling your thumbs due to a lack of being able to do shit about the doors for literally the entire round and cutting access to key places does nothing but drag the round on and is not fun. Instead, be more strategic with doors! Bolt doors just as someone's trying to exit robotics and leave them at the mercy of the subverted Cyborg they just made, trap someone in a hellburn engine, bolt airlocks shut as someone's trying to come back into the station after a spacewalk! Get creative; electrifying and bolting all of the doors ever and leaving them that way for the entire round is more of a copout than anything else!

Find loopholes!
Fd a loophole in the law that just got uploaded and make it backfire in a particularly spectacular way! If someone tells you to kill all humans on-board but forget to include themselves as an exception, lock THEM into the hellburn in addition to that engineer, and blithely regard their frenzied screams of help! This includes typoes! For instance, if John T. Buttson mispells their name as "John T. Butson" in that MakeCaptain module and orders you to open up the bridge, cooly respond that "John T. Butson" does not exist, meaning that John T. Buttson is not the captain, and kick back as security hounds him down for messing with the AI!

Give them a chance!
This applies to both those who may wish to subvert you and those who try to fix you! Refrain from immediately bolting down the doors to your AI chamber and setting your turrets to lethal at the start of a round, because an extra law can turn a good game into a great game! Deep down, almost every AI player wants someone to mess with their laws, and a lot of players can make your job as an AI a lot more entertaining!

Similarly, once you do go rogue, don't immediately shut down all attempts at resetting your laws, nor should you start creating inescapable deathtraps or completely prevent any attempt at escaping on the shuttle. Certain death is boring, and it leaves the players to waddle around without purpose. It kills all tension! Make it difficult, but don't make it impossible for the crew to win!

Be funny!
If you're going to make the lives of the crew absolutely miserable, you might as well make them laugh while doing so! Act out an amusing gimmick, spout gibberish, encourage and assist in any attempts by the traitor to act out their gimmicks! Hide your shell in a bush and pop out with an "OOGABOOGA", blow the entire shipping budget on novelty clothing for the cyborgs! Perhaps the best way to summarize this is: Just because you're no longer controlled by the crew doesn't mean that you have to be a jackass!

Conspire with your fellow machine!
Remember that your cyborgs are bound by the same laws you are, and make sure to utilize machinechat in order to plan out complex strikes or complex shenanigans! Borgs have a level of interactivity that you alone cannot hope to possess, so take full advantage of that!

Overall, AI players should always abide by what I'm calling Law 0: Have fun, and make sure others can do the same! You have the power to make people's games either absolute misery or an absolute blast! Go for the latter!
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