Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Gimme Yo Feedback
#43
Haine Wrote:
Fox McCloud Wrote:So far, so good.

I have some concern over the balance of health analyzers having a built in reagent scanners...that said, at the same time, too, there's a number of very very overpowered chemicals right now (notably amanitin, which has zero counters once in someone's bloodstream), and experienced players still have a general idea of what the person is poisoned with, anyway.

Just my two cents, it's probably fine though!
this's been brought up to me before, and the solution I've been thinking of is having the reagent scan function be an upgrade you can install rather than default on all the analyzers

I would say that if that's done, you should re-add the health analyzers ability to tell the amount of each chemical in you, rather than just what chemicals are in you.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)