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Let's make Food and Drink better
#69
Talk about necro'ing this thread.

Big thumbs up of the addition of tequila in game, I've been wanting this for a while.

I'd like to expand on Mozi's food concept idea. I really like it and I think it's something that should be looked at seriously.
So you each character has a Favorite food.
IDEA 1:
Personally this should be randomized every round otherwise people will just pick a plain pizza and everyone will just eat it for a buff. People can see what favorite food they are at round start right beside their pin code, or they can click notes. This way, some players may have access to their buff easier than others depending on the round.

IDEA 2:
Quality of the food/ingredients increases the longevity of the buff.

IDEA 3:
I think the buff should be totally different than just healing. It should be a new kind of buff, and the buff is an enhancement of their job. So when they have their favorite food in their system, they can operate their jobs better. This is due to an inactive genetic effect that you are given at round start, but only is active when the favorite food is in your system.

Expansion of IDEA 3:
So what does this entail for each job? Here's some ideas:
Barman: Liquid gold; All alcohol acts like a mild moonshine. Must be quite drunk to have this effect.
Engineering/CE: Heat shield; Burn damage is reduced somewhat in all situations (electrocution, space, inferno's)
Medical Doctor/Director; Disease Suppressant; Diseases effects and their advancement to each stage is suppressed.
Chef: Connoisseur; Quality of food is increased.
Miner: Geology expert; Miners now automatically see rocks like they would through a geological scanner.
Security/Hos: Combat ready; Punches and disarms reduce more stamina somewhat, disarms have a % chance of equipping what the target was holding.
QM/HoP: Silk tongue; Haggling is dramatically better, objects can be sold at a higher price.

And so on so forth.
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