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Evil Plant Formula for Evil Botanists
#1
I suggested this in the traitor item thread a while back and decided to give it a post for it's own with an actually complete idea.

For Traitor Botanists, the Syndi-Grow Plant Formula. The formula is composed of it's own special reagent that causes unique mutations in plants when poured/infused; these mutations yield devious tools for the devious syndicate botanist! The formula expands on the idea of botany being it's own branch of research capable of nifty things. Here's a list of possible mutations:

Carrot: A one use shiv equal in damage to that of the syndicate dagger.
Grapes: Infects the consumer with berserker, because these are.. the grapes of wrath. get it?

Pumpkin: Carve it, and you get a lantern you can stick on people's heads that they can't remove on their own and sets them on fire.

Chili: Super hot, contains El Diablo Chili or maybe maybe maybe Dragon's Breath.

Grass: Tall grass that slows you down when you're in it. Can be cut with wirecutters.

Synthmeat: When harvested, it'll create a life reaction that can be either a meat cube or a person.

Banana: Slipping on the peels of these bananas hurt in a fashion similar to lube.

Cannabis: Any poison better than the cyanide in deathweed (most poisons)

Melon: Similar to a rainbow melon, but flies around like a strangelet loaf.

Radweed: Generates pulses of radiation equal to those found during radstorms.

Peanut: Toss them and they'll splat into a pile of urine. Peenuts

Slurrypods: Throw a slurrypod at somebody and it'll explode in their face, putting Omega Slurry into them.

Feel free to add more ideas that aren't shit.
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