01-01-2013, 10:38 AM
Ahh, see now this is the kind of feedback i'm looking for, a point-by-point analysis of each thing and what's good or bad about it.
Clarks suggested a dominant/recessive gene system where dominance for genes are tracked, and the dominant one will always take precedence if the other is submissive, otherwise it'd be 50/50.
Again i'm not doing hybrid species plants like melongrapes or corntomatoes because it's too much work to account for all the hybrids.
You can do the drag-drop to clean out a pot altogether as was mentioned, but I may tweak slurrypods anyway.
As they are:
Slurrypods while present will add Toxic Slurry to the pot just by being in it. (removing this) When they reach harvestable maturity, they have a 5% chance every tick to burst, destroying themselves and poisoning pots and people within a 3 tile radius. I could add a further delay to this, though I may consider just making slurrypods much rarer in general or make them a special thing rather than a randomly growing weed.
Val Wrote:The seed packets are a nice touch too, if a little plain. Definitely better than the tiny-ass seed sprites anyway. A small suggestion may be to make them look nicer by including a small image of the crop a seed grows, but it's fine as-is.Well the way I coded the seed packets was that they have a generic icon, and then the game colors in the black around the packet with a color defined in the seed. Having a picture of a crop instead of the sprout on the packet would very much be possible but it'd kind of do the exact thing I wanted to avoid, of having a million different icons in the icon file!
Val Wrote:I am digging the new hydroponics tubs and the fact that they can hold much more water now. Water concerns should be halved now, at the very least.I may be reading you wrong here - do you mean they ARE halved right now, or they SHOULD be halved?
Val Wrote:I haven't messed around with the gene manipulator as much, but I've seen some other players have a degree of success with it. Still, could be tweaked a bit more.I was intending to do away with it completely in favor of a new method for splicing plants. The problem is I haven't thought of it yet. Like, the method of cross-pollination - how? Do you use a seed on an existing plant? Some new machine that mushes seeds together? I don't get it.
Val Wrote:Seeds have a 50/50 chance to successfully splice.(and all following)Idea I had was that the genes passed between seeds would just be the stat genes and gene strain mutations. Stuff like crop yield, species, and species-specific mutations like rainbow weed wouldn't be transmittable. But say you have a cannabis seed with drought resistance and excellent potency and you want to pass those to a Chili seed, you'd splice the two and get a chili seed with high potency and drought resistance, and hopefully whatever other good traits that both seeds possessed.
Clarks suggested a dominant/recessive gene system where dominance for genes are tracked, and the dominant one will always take precedence if the other is submissive, otherwise it'd be 50/50.
Again i'm not doing hybrid species plants like melongrapes or corntomatoes because it's too much work to account for all the hybrids.
Klayboxx Wrote:There is no way to flush out toxic slurry from the trays so you're stuck with a useless tray after a slurry pod explodes before it's even able to be harvested.
Oh yeah, that's another problem. Slurry pods like to explode before you can harvest them.
Also, the different fertilizers seem to last forever, so you can just set up a system where you have specific fertilizers in different trays and use them systematically for what you want. This doesn't seem like the intended purpose, but I could be wrong.
You can do the drag-drop to clean out a pot altogether as was mentioned, but I may tweak slurrypods anyway.
As they are:
Slurrypods while present will add Toxic Slurry to the pot just by being in it. (removing this) When they reach harvestable maturity, they have a 5% chance every tick to burst, destroying themselves and poisoning pots and people within a 3 tile radius. I could add a further delay to this, though I may consider just making slurrypods much rarer in general or make them a special thing rather than a randomly growing weed.