12-31-2012, 04:31 PM
I like all of these.The spy-cam is really good and I'm surprised these aren't in the game yet. The transciever + goggles seems like it will make a fun combination.
One thing about the night vision goggles is that they kind of feel like the traitor version of thermals (because thermals extend your view range quite a bit while allowing you to see people in darkness/through walls). For this to be a sensible buy over stealing some thermals from the HoS locker or whatever, either thermals need to be worse (I prefer this option anyway) or the goggles need to be a little better.
I like the idea of the Faraday suit building up a charge every time you are hit until the battery explodes, like Cogwerks said(Although if the battery can explode, maybe it should take ONE more hit... ). A cool risk/reward thing for traitors, and it allows them to be a little bit more tricky with escaping arrest/taking out a single target in similar ways as the other enemy roles.
One thing about the night vision goggles is that they kind of feel like the traitor version of thermals (because thermals extend your view range quite a bit while allowing you to see people in darkness/through walls). For this to be a sensible buy over stealing some thermals from the HoS locker or whatever, either thermals need to be worse (I prefer this option anyway) or the goggles need to be a little better.
I like the idea of the Faraday suit building up a charge every time you are hit until the battery explodes, like Cogwerks said(Although if the battery can explode, maybe it should take ONE more hit... ). A cool risk/reward thing for traitors, and it allows them to be a little bit more tricky with escaping arrest/taking out a single target in similar ways as the other enemy roles.