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Official Traitor Items Discussion Thread (Wonk)
#40
Syndicate Traitors need more spy gear. It would allow for more complex objectives and let them do something other than rampage. These devices are for the most part pretty cool and anyone can get around them by being extra paranoid.

1) The Spy Cam: This is a small device that can be dropped on the floor (and maybe hidden under stuff), hidden in a locker, or stuck under a table. It comes with a remote handheld viewer that allows the user to see and hear through the camera's eye, much like the AI's surveilance cam works. While using the viewer, the operator would be distracted and possibly prone to griefing, so it's best to hide. before spying.

The Spy Cam is not invisible in any way (except that it can be stuck under tables, sort of like a monkey) so an observant HoP or whoever might want to search his office for bugs from time to time. It might be cool if it always defaulted to the bottom of a stack of items, so you'd be able to pitch it across a room and stick it under a chair or whatever.

This tool is excellent for performing remote assassinations via bomb, or making sure the coast is clear before breaking into the bridge to steal money or whatever.

2) Supersonic Transceiver: This little device emits an inaudible whine that happens to be the perfect frequency to break glass. While the station's high-quality molitz windows are too durable to be affected, lighter glass such as light bulbs, light tubes, glass containers, eyeglasses, flashes, and robuddy/computer screens are prone to breakage. Thermal goggles are not destroyed, but anyone wearing them will be subject to distracting visual disruptions--IE sudden and major variations in light, or static interference.

While active, this device makes you invisible to AI cameras, though eyebots and cyborgs use more sophisticated technology and may still notice you. This device has been known to cause severe headaches in mind-control implanted subjects.

3) Night Vision Goggles: A perfect companion to the above, night vision goggles allow the wearer to see almost perfectly in the dark. This can make all the difference in a firefight, or allow the agent to get the drop on their target in complete darkness. A simple warning: Do not get flashed while wearing these.

4) Faraday Suit: This suit has a network of nanomolecular superconductors woven right into the high-quality polyester, designed exactly to NT-108 Unisex Assistant Jumpsuit specifications, making it virtually undetectable in the field. The suit takes a standard power cell in a concealed pocket, and will deploy some of that charge to counter and nullify incoming electrical attacks. When equipped with a fully charged standard power cell, lab tests show that the suit can absorb as many as three incoming taser or stun baton attacks, and may additionally help against shocked doors or grilles.

Recharging the suit is as simple as recharging or replacing the power cell inside. Please note that this weapon provides no defense against lasers, bullets, weldingtools, fire extinguishers, batons that have been turned off and are being used as clubs, and choking.

5) Holographic Decoy: This is a device with several charges. When activated, it creates a holographic duplicate of the user which runs around randomly. Spamming this button is highly recommended. Once this device has been depleted, it can not be recharged.

6) Sentry Gun: The sentry gun is actually a small stationary turret that can be hidden inside of any one of the following: A box, a briefcase, a backpack, a garbage chute, a mail chute. A small computer on the turret can be keyed to attack either anyone that isn't wearing your ID, or to attack anyone wearing the ID of a specific person on the crew manifest.

The weapon uses burst fire and .22 rounds, small enough to shred flesh and break glass, but perhaps less effective against metal walls and body armor. Once the gun is out of ammunition it can be reloaded if the agent has purchased the optional ammo pack, otherwise, it becomes pretty darn useless.

#4 may need to be set to use a gun charger instead as jerks could potentially load up on power cells and be infinitely unarrestable. Otherwise these are unassailable and cool ideas and i am great
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