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Gimme Yo Feedback
#11
Haine Wrote:
DyssalC Wrote:Because feedback should include SOME negative stuff, the health analyzer color-coding system is weird in one way.

Toxin starts green, burn starts orange, and brute starts red.

However, I've noticed severity also changes the color, minor being green, moderate being orange, and major being red.

It's not a SUPER MAJOR ISSUE, in fact it's not even really an issue, but it's kind of weird looking across the board and being like "Oh shit he's dying horribly of brute" at first glance only to realize that's they're fine, and then a second time to see burn damage at orange status and being like "It's orange he's good" and only to realize he actually has 60 burn and you read it wrong because of the color.
The oxy-tox-burn-brute numbers actually only go from their normal color to red once they hit a certain threshold (50 iirc), the main health percentage goes green-orange-red. I was concerned about confusion regarding brute damage, though. I was trying to think of what other color to use for brute, considered like pink or dark red or something, but haven't quite made up my mind on it yet. I'll fiddle with it some and see.
Ah, alright, that makes more sense. I'll admit I ASSUMED there was a minor and moderate color, but I have seen red tox and all that.

It's the smallest thing in the world, but just though it was worth a mention for the sake of feedback.
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