09-13-2014, 06:10 AM
Haine Wrote:Yeah, now the the bottle stuff is in working order, I'll expand it to all tables.Because feedback should include SOME negative stuff, the health analyzer color-coding system is weird in one way.
Glad to hear that y'all are liking the new health analyzers!
Toxin starts green, burn starts orange, and brute starts red.
However, I've noticed severity also changes the color, minor being green, moderate being orange, and major being red.
It's not a SUPER MAJOR ISSUE, in fact it's not even really an issue, but it's kind of weird looking across the board and being like "Oh shit he's dying horribly of brute" at first glance only to realize that's they're fine, and then a second time to see burn damage at orange status and being like "It's orange he's good" and only to realize he actually has 60 burn and you read it wrong because of the color.