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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Sundance Wrote:I approve of the detective having a more civilian type location. He should have a table and a slidey window so he can answer anybody who wants to use his services.


Just in about security, I have a few mild grumpings that I hope is considered:

1. A well placed bomb could not only take out security, but the AI and isolate the bridge (where it would be more difficult to call the shuttle)
That to me seems a bit round-ending. I personally think it wouldn't hurt to have security more reinforced around that area.

2. The brig/gen-pop.. if a prisoner breaks the window, he's basically suffocating another prisoner (or future prisoners if sec hasn't seen the breach). The other prisoner if he doesn't have internals will be forced to escape. A simple solution to this would be an emergency air hookup (w/canister) attached that feeds into the genpop and has a valve within gen-pop that prisoners can switch on (and not rely on security) if the place becomes vacuumed. This does mean however, that the air hookup could be tampered with.

What if the Detective's office had two parts? A sealed backroom for their gear, stored evidence, a built in crime lab for forensics, and just a general private room for work or traitoring. Adjacent to that, separated by his door and maybe a window with some Venetian blinds (gotta have Venetian blinds), is a public office for dizzy dames to come to him with stories to make his head spin.
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