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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Also this third post deserves to be separate because I think it's the most important:

One reason the brig isn't as used as much as it is in the current cogmap is because it's rather difficult to bring your prisoner to the brig because of the sheer size of the map, that and it was rather difficult to control your prisoners. The latter seems to be sorted as the brig is right beside security so sec can keep a constant eye, but for the former, this map looks even bigger and more difficult to bring to the brig especially with the airbridges. By the time you bring a prisoner to the brig from the bar for example, you might as well let him go as he's probably already served his time. Not everyone has (or likes) the port-a-brig.
Take a look at this picture:
[Image: HOuqYuP.png]
Big red arrow is obviously the brig
The small red arrows are where currently there are security depots
Green arrows are where gen-pop brig chutes (inside sec depots) should be located. The chutes lead directly to genpop. This allows for easier transportation of prisoners, but on the flipside, it allows for bad shit to be transported INTO the genpop, like possible drugs or weapons or other people not fit for the brig. There are literally no cons for having more around.

The sec depot/brig chute suggested around the medsci area could be better located for sure. Maybe around science pod bay?
The sec depot with the minibrig no longer requires the minibrig, because nobody uses the mini-brig and it would have a gen-pop chute.
If you're putting the detective near the bar, have a small security depot attached to it with a brig chute.
The other security depots that are beside the entry shuttle and escape don't need brig chutes as they are already in close proximity with sec.

Good idea? y/n
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