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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
I fuckin' loved the toxins blast chamber with the launcher, when that was around I used it for so many construction projects and station exodus things. It owned. I'll bring it back for cogmap2 somehow.

Also, I am convinced by the suggestion that the detective shouldn't be in the bridge wing. I'm redoing the bar a bit so the detective and the bartender's offices are adjacent to eachother, with the side corner of the bar basically being the detective's lobby. I like the thought of the detective being more embedded with all the sketchy shit up in the civilian corner.
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