09-04-2014, 02:01 PM
I think pathology's slowly creeping up on cogblap.
I walked in as a Med Director today and noticed one of the machines actually does something, and proceeded to accidentally cover everything with a beaker of blood trying to get it to work to save the crew from that cold virus going around. yay accidental contamination and corporate lawsuits!
Medical director's job is to keep everyone on their toes, probably.
Also I think if QP Evergrande's wall of text suggestion to combine elements of pathology, genetics, and botany by sharing the same system with different effects was ever implemented, that might give the Geneticist and Doctors ample reason to play nice and share monkeys and work. Although that was suggested probably way after path was being revamped. but the botanist might get the short end of the research straw unless they send pda messages and mail chute papers.
Anyway in terms of fights, I think the fact that the station is now an enormous square race track (bar is obviously the start and finish line) means segway chases are a lot more interesting.
Look at each of the main hallways and air bridges and don't tell me cogwerks didn't intend for security to chase the clown car on segway.
Also I noticed at goonhub that there's a few more "seedy" areas that should look a lot more fun, especially as ling. Ambush and find the closest space door to hide the bodies.
I walked in as a Med Director today and noticed one of the machines actually does something, and proceeded to accidentally cover everything with a beaker of blood trying to get it to work to save the crew from that cold virus going around. yay accidental contamination and corporate lawsuits!
Medical director's job is to keep everyone on their toes, probably.
Also I think if QP Evergrande's wall of text suggestion to combine elements of pathology, genetics, and botany by sharing the same system with different effects was ever implemented, that might give the Geneticist and Doctors ample reason to play nice and share monkeys and work. Although that was suggested probably way after path was being revamped. but the botanist might get the short end of the research straw unless they send pda messages and mail chute papers.
Anyway in terms of fights, I think the fact that the station is now an enormous square race track (bar is obviously the start and finish line) means segway chases are a lot more interesting.
Look at each of the main hallways and air bridges and don't tell me cogwerks didn't intend for security to chase the clown car on segway.
Also I noticed at goonhub that there's a few more "seedy" areas that should look a lot more fun, especially as ling. Ambush and find the closest space door to hide the bodies.