09-01-2014, 09:02 AM
MyBlueCorners Wrote:Wraiths cannot go into space - They are bound to the station, the only way they can escape is to board the shuttle inside of a human host
I like the idea of not allowing the wraith to enter space to prevent it from escaping without a host body, at the same time I see this turning the conveyor room in the center of the station becoming a de-facto safe haven from the wraith, and the air bridges being a hard-lockout for the ghostly fiend. Also, bombs are a thing and they tend to chop up large portions of the station when set off.
Instead of being unable to move into space tiles as a wraith, I suggest that moving into space tiles should cost the wraith whatever pool of resources they would get from offing people and simply binding the wraith to the station Z-level.
Alternatively, give them a long-cool-down teleport?