08-30-2014, 10:04 AM
Like the last thread I made about nerfing the vampire (back when vamp was insanely strong) everyone has their own idea about how to make the vampire unique.
I agree with you that vampire needs to have more bite (pun intended).
A) The whole reason why vampire is seen as wizling because 1) it can make spells like a wiz and 2) the spells are based off blood points, which is similar to DNA points in a ling. The issue with this is, that when vampire unlocks a power, the power stays unlocked. This is bad as it only encourages vampires to gorge on blood as much as possible and when SHTF spam spells as much as possible due to the fact there's little repercussion. I think it should work backwards as well as forwards, i.e: You unlock vampiric vision at 100, however you will lose this if your blood drops below 100.
B) Pretty much everything you said. There needs to more thralls, less "I stun you, now die" spells and more shit like the stalking and speed you suggested. Both should cost a little blood so vampire is thrifty about how they use their blood due to point A). Vampires needs to alot less offensive and alot more defensive and strategic.
C) This is my opinion but cloak of darkness is (and has always been) shitty. I think it should work as a "corruption" kinda thing where if a vampire casts it then the room and only in that room will the vampire be invisible (including thermals as his body is cold) and only the AI and borgs can see him. This allows vamps to have special lairs to conduct their evil business, drag victims back to, etc, rather than being boring invisible 24/7. This means not only does your average staff assistant can actually flee but it also changes how vampires are hunted, with a more "flush em out" kinda methodology.
D)If the above is implemented, then I think a half invisibility should be introduced, maybe combine it with the "vampiric speed" thing suggested where the players sprite flickers and is difficult to hit/shoot at due the fact it is flickering and the fact the vampire is going fast.
I agree with you that vampire needs to have more bite (pun intended).
A) The whole reason why vampire is seen as wizling because 1) it can make spells like a wiz and 2) the spells are based off blood points, which is similar to DNA points in a ling. The issue with this is, that when vampire unlocks a power, the power stays unlocked. This is bad as it only encourages vampires to gorge on blood as much as possible and when SHTF spam spells as much as possible due to the fact there's little repercussion. I think it should work backwards as well as forwards, i.e: You unlock vampiric vision at 100, however you will lose this if your blood drops below 100.
B) Pretty much everything you said. There needs to more thralls, less "I stun you, now die" spells and more shit like the stalking and speed you suggested. Both should cost a little blood so vampire is thrifty about how they use their blood due to point A). Vampires needs to alot less offensive and alot more defensive and strategic.
C) This is my opinion but cloak of darkness is (and has always been) shitty. I think it should work as a "corruption" kinda thing where if a vampire casts it then the room and only in that room will the vampire be invisible (including thermals as his body is cold) and only the AI and borgs can see him. This allows vamps to have special lairs to conduct their evil business, drag victims back to, etc, rather than being boring invisible 24/7. This means not only does your average staff assistant can actually flee but it also changes how vampires are hunted, with a more "flush em out" kinda methodology.
D)If the above is implemented, then I think a half invisibility should be introduced, maybe combine it with the "vampiric speed" thing suggested where the players sprite flickers and is difficult to hit/shoot at due the fact it is flickering and the fact the vampire is going fast.