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Make Wizards Unable to Use Tech
#5
I think that "magic" items (aka items made of clarentine, Koshamarite, and wizard clothes) should, in addition to their spellcasting cooldown lowering, interfere with electronics. If you're wearing magic items, electrical systems in your tile (like the gun you're holding, or the power armor you tried to steal, or the pod you're in) malfunction.

That way we could expand on the concept of Magic Vs. Technology in a way that nerfs the wizard's ability to just steal a bunch of lasers/tasers and use gun+staff to destroy people AND can also give traitors and miners or whatever a reason to collect+hoard the magic ores. You could build a Koshamarite Tile that ruins chemistry machines and mess with the chemists, or make magic armor that stops people from implanting you if you're a spy.

This means wizards can also use items next to them (like chemmasters for their golems) no problem, they just can't carry the technology with them.

You could also use lasers if you take off your wizard clothes for a little bit, although that'd be less than ideal!

If you wanna talk more about the implentation of more functions to magic ore as it does NOT pertain directly to a nerf for wizards, i've made a thread for it here ->

viewtopic.php?f=6&t=3430


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