08-29-2014, 10:51 PM
Didn't they used to give people some kind of disease when they bit them? Keep the stealth bites, but have people get that disease as an incentive for the crew to stop them. Also, don't make blood just act as a resource for vampire powers. They should need that junk to stay alive. Treat it like a drug where they have withdrawal symptoms without it, possibly revealing their vampiric nature or even taking damage.
I think there should still be an ability for a short burst increased strength at a high blood cost, enough to daze a group of people to aid in escape, but not enough to dominate them in a fight.
Also, could we alter phase shift so that it floods the area with some vision obscuring fog, similar to a smoke grenade? One, to aid in the vampire's escape, and two for scary moments when you think you've lost the vampire in the fog for him to show up right behind you.
I think there should still be an ability for a short burst increased strength at a high blood cost, enough to daze a group of people to aid in escape, but not enough to dominate them in a fight.
Also, could we alter phase shift so that it floods the area with some vision obscuring fog, similar to a smoke grenade? One, to aid in the vampire's escape, and two for scary moments when you think you've lost the vampire in the fog for him to show up right behind you.