08-27-2014, 12:57 PM
Toxins was never removed because most people are smart enough not to leak plasma everywhere as a nontraitor.
Also with the newer engine, toxins actually became useful if you're an efficiency nerd.
I like the idea of combining aspects of botany and genetics into pathology so that it's easy and justifiable to research something that sounds really awful but could be recorded down for genetics or botany as something beneficial.
Part of the problem with pathology is that you could research as much as you wanted, but you really couldn't do anything with it and the people who did make viruses and release them got into trouble.
Also you could use the test chamber to test disease resistant clothing and armor by fitting staff assistants or monkeys turned into people and test viruses.
Also with the newer engine, toxins actually became useful if you're an efficiency nerd.
I like the idea of combining aspects of botany and genetics into pathology so that it's easy and justifiable to research something that sounds really awful but could be recorded down for genetics or botany as something beneficial.
Part of the problem with pathology is that you could research as much as you wanted, but you really couldn't do anything with it and the people who did make viruses and release them got into trouble.
Also you could use the test chamber to test disease resistant clothing and armor by fitting staff assistants or monkeys turned into people and test viruses.