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Martian Spriting Dump
#83
Sundance Wrote:Haven't touched this thread in quite a while. Decided to rejig some of the martian pods, seen as there's new ores such as viscrite and koshmarinite or w/e you spell it, to reflect those ores. Essentially i've gotten far better at spriting and wanted to update my pods designs. I'll upload the other dimensions/frames/file data in a bit.
1x1 IMP
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STATS:
A Martian Scout/mini-putt
Armor: Pitifully weak, very fast, 1 pilot. Designed to swarm or escape. Automatically repairs slowly.
Weapon: Mini-Acidic array. Fires 1x green laser that does burn damage as-well as potentially melting a mask slot.
Secondary Systems: Prisoner hold. Functions the same as cargo hold, albeit it will store x1 human.

2x2 ROGUE

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SECONDARY SYSTEM ACTIVATION
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STATS:
A Martian Assault pod
Armor: Weaker than a command pod, yet faster. 1 pilot, 1 passenger. Automatically repairs slowly.
Weapon: Acidic Array: Fires 2x green laser that does burn damage as-well as potentially melting a mask slot.
Secondary Systems: Prisoner hold: Functions the same as cargo hold, albeit it will store x3 humans
D.E.D. (disruptive entry device): Upon activation, will detonate a blast which melts walls, destroys smashes windows, and causes a small emp blast. Large
cool down, designed like a S.E.E.D. rather than to outright destroy.

3x3 BEHEMOTH [ANIMATION WIP]
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STATS:
A Martian warship
Armor: Nearing twice the health of a mining pod, yet moves the same speed as one. 1 pilot, 3 passengers. Automatically repairs.
Weapon: Acidic Assault Array: Fires 2x green laser that does burn damage as-well as potentially melting a mask slot. It also fires one heavy laser, which will melt walls. It draws its power from the amount of prisoners stored in the prisoner hold. More prisoners; stronger laser.
Secondary Systems: Prisoner hold: Functions the same as cargo hold, albeit it will store x6 humans
D.E.D. (disruptive entry device): Upon activation, will detonate a blast which melts walls, destroys smashes windows, and causes a small emp blast. Large
cool down, designed like a S.E.E.D. rather than to outright destroy.
Pod Hold: The behemoth can store 3 IMPS. Passengers can select deploy pod, in which the passenger that selected it will be deployed to the IMP and unloaded from the behemoth. Used to swarm attackers, or as an escape if the behemoth is exploding. To withdraw an imp, the pilot must select the load function when the imp is adjacent.

dag
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