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Hydroponics Feedback
#37
Val Wrote:
enforcer9 Wrote:Anyway, I honestly think this is a nice idea, and if nothing else is food for thought.
The grafting idea sounds kind of silly, although I suppose you could make frankenplants with some shady new drug or tool you can use for it. Watermelon vines with lemons growing out of it? Ha!

I definitely prefer the idea of splicing seeds together to make hybrids, with a 50/50 chance of that being either a "dual harvest" where you get both individual plants in a harvest or a hybrid plant that has properties of both plants.

I assume the hardest part of implementing this idea would be spriting the hybrids themselves. Perhaps only certain hybrids can truly actualize while everything else will only result in a dual harvest? Of course, splicing isn't so simple, so there must be a degree of complexity: Fail and success rates.

For example: there should be a high chance that the seeds just don't get along and kill themselves both/the other seed. So you get the chance of not getting both/anything, or getting either both in one or both as one. Something like this so you don't always automatically get mutants.

Half the fun is actually trying to get it, but the way it is now, it's not fun at all.

Grafting plants in real life isn't particularly difficult if you know how to do it, so I don't know why it sounds silly in a game where sticking an arm in a butt creates a robot.

And with splicing, I said that the spliced plant would be a hybrid plant, unless said fusion hasn't been coded in yet.

Other than that, it's pretty much pure speculation on my end.
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