12-28-2012, 08:17 AM
The main hydro issue I'm concerned with is that the properties/ranges for mutants should be brought down to be at least possible to achieve in under 20 minutes. The most dangerous mutations (death weed, exploding tomatoes, etc) should of course be the most difficult but it shouldn't be a matter of 4+ generations. If I can craft 5 11x11 bombs in the mixing room in under 10 minutes, there's no reason a traitor botanist shouldn't be able to splice up some death weed in under 20 minutes.
That would give the traitor at least 10 minutes even on the shortest rounds to carry out his nefarious machinations in manner more creative (but perhaps slightly less cathartic) than simply running off to bash people in the head with a chainsaw.
I don't think it should be easy mind you and I love the idea of using difficult to acquire or manufacture chemicals to stimulate mutation specific to the plant type (tricord and unstable mutagen to make White weed, bath salts and radium for black weed, etc.) but I do think that a committed antagonist should physically be able to accomplish the task in about 15 minutes, preferably with as little Rad-spamming as possible.
That would give the traitor at least 10 minutes even on the shortest rounds to carry out his nefarious machinations in manner more creative (but perhaps slightly less cathartic) than simply running off to bash people in the head with a chainsaw.
I don't think it should be easy mind you and I love the idea of using difficult to acquire or manufacture chemicals to stimulate mutation specific to the plant type (tricord and unstable mutagen to make White weed, bath salts and radium for black weed, etc.) but I do think that a committed antagonist should physically be able to accomplish the task in about 15 minutes, preferably with as little Rad-spamming as possible.