Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make the station Zlevel accessible from the derelict one.
#11
Erev Wrote:I like the idea of being able to access the station from the derelict Z-level but it should be done in such a way as to avoid bodies coming back.

All we really need, I think, is to have something that tracks how many times a specman goes 'North', 'South', 'East', and 'West' and when the x and y of it reaches '0' you are back at the station. That way thrown bodies just keep heading the direction they were going, racking up higher and higher x and y coords instead of hitting the station. They remain 'in play' and recoverable that way too.

put more clearly :

X and Y track how many times you reached edges of the derelict Z level as follows

they start at 0

if you are transitioning towards the station to the edge from which you quit the station Z level (thus successfully following your footsteps back), the appropriate coordinate foocrements (- for west/south, + for east/north)

if you are transitioning towards any other edge, the appropriate coordinate foocrements in the opposite direction. (+ for W/S, - for E/N)

iif x and y == 0 and you are going through the right edge, then you are successfully transitioning to the station, else you simply foocrement the counter and you're getting even more lost (even if one of them was already naught)

obviously you'd need to be able to keep track of those with a space gps for example

what do I think of it ? it's crafty but not necessary as clarks explained it and will confuse the shit out of people
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)