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Virtual Reality Toxins
#39
UrsulaMejor Wrote:
Marquesas Wrote:besides this all right here is far too big and would take a lot of space from cool telescience areas
there already exists a virtual reality space with all the code needed to reset damages. For this suggestion to occur it just needs a telepad in the lower right corner, and a telepad somewhere in real-life toxins, and a custom cargo transporter to handle the transfer procedures,

There's literally no change in space used. Just a couple new items and some stuff moved around a bit.

You do know how filthy big those canbombs get when you make them good, right?
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