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Mafia Gamemode
#4
Okay two updates to the proccess of building this gamemodes idea....First is i thought of a good name....Insurgency and the Atang name is an Insurgent....Can i get an admin to rename the thread Gamemode:Insurgency please

The second update is that i thought up a better system for the heads ordering stuff

My new idea is Once the general anoucment has annouced that there is an insurgent in the crew who plots to kill the heads and security. Then a second annoucment comes in from a Syndicate turncoat who offers to help the crew for certain items dropped off at a randomly chosen pickup point. Then every 5 minutes the turncoat asks for something ranging from a DNA disk of someone to A random chemical pill of 100 units and the crew then has 3 minutes to complete the said task by taking the item to the pickup point. If the crew fails to complete the objective then the insurgent gets one or two points for managing to stop the trade. The heads can then spend the points they earn at a commaster (At this point a new program has popped up in it from the turncoat) to buy information on what the current spy objective is,A random letter of an random(If there is more then one) insurgent name, A list of what the insurgent has spent their points on (This includes the name of the insurgent bought random item but doesn't include the purchase of upgrading a mindslave to an insurgent), The number of insurgents there are (Not the mindslaves but the heads who are upgrades) or The number of mindslaves.

This Makes it harder on the insurgents who could in my previous idea could easly stop the heads straight in their tracks just by blowing up so they could not earn money to buy information. This also means the heads can't buy 20 hints on the insurgent in 10 seconds and have to wait 5 minutes to gain the chance to have points to learn more about the insurgents
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