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Ice melts well below freezing temperatures
#5
Lost Generation SA Wrote:Would giving it a 'if below this temp > don't melt' property cause the same kind of lag problems as pyrosium?

When I did it I was hoping that by super cooling the room I could perma-freeze it, but I know a lot of pyrosium lags the server. I guess a room full of ice could do the same thing if every tile was checking "should I melt yet?".

a roomful of tiles having to check if they should melt yet can not be intensive or byond is even more fucked up than I thought (I am developping a tile based engine and trust me when I say there are way more intensive stuff than that)

also :

'if below this temp > don't melt' should rather be 'if above this temp > melt' but I guess you understood that


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