08-10-2014, 09:10 AM
Lost Generation SA Wrote:Would giving it a 'if below this temp > don't melt' property cause the same kind of lag problems as pyrosium?
When I did it I was hoping that by super cooling the room I could perma-freeze it, but I know a lot of pyrosium lags the server. I guess a room full of ice could do the same thing if every tile was checking "should I melt yet?".
a roomful of tiles having to check if they should melt yet can not be intensive or byond is even more fucked up than I thought (I am developping a tile based engine and trust me when I say there are way more intensive stuff than that)
also :
'if below this temp > don't melt' should rather be 'if above this temp > melt' but I guess you understood that