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Mafia Gamemode
#2
The idea is great, but what you have down would be just another round of spy with only one spy master. What I'm saying is that they would just go straight and kill the heads after getting a team set up and ignore the objectives.

How you can fix this is give the spy-master a one or two use implanted and a low amount of telecrystals. If they want to get more crystals or more implant uses then they need to complete their objectives first instead of going strait for the heads. I also think that it shouldn't announce to the whole crew there's a spy on-board the station and instead just a vague message on the intel-report thingy that's printed off at the beginning of the round.

Now that I think about it this is almost like rev, but the objectives do set back the time a bit for the spy master to create a team. Some other suggestions would be great also.
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