08-10-2014, 02:59 AM
Would giving it a 'if below this temp > don't melt' property cause the same kind of lag problems as pyrosium?
When I did it I was hoping that by super cooling the room I could perma-freeze it, but I know a lot of pyrosium lags the server. I guess a room full of ice could do the same thing if every tile was checking "should I melt yet?".
When I did it I was hoping that by super cooling the room I could perma-freeze it, but I know a lot of pyrosium lags the server. I guess a room full of ice could do the same thing if every tile was checking "should I melt yet?".