12-26-2012, 11:01 PM
Personally, I am a fan of returning to the old way of getting seeds, namely radiating random genes.
However, I do support various mutations being rarer than others. You want exploding tomatos? Good luck with your 1% chance. You want Psylobicilin? Sure, let's make that 15%. This lets the botanist have more control over his plants without blindly flailing about trying to get the various mutations.
Also re: Omega Slurry Pods, I recall seeing one in the bar a few weeks back, though I'm not sure if that was from a mutated plant or an admin spawn
However, I do support various mutations being rarer than others. You want exploding tomatos? Good luck with your 1% chance. You want Psylobicilin? Sure, let's make that 15%. This lets the botanist have more control over his plants without blindly flailing about trying to get the various mutations.
Also re: Omega Slurry Pods, I recall seeing one in the bar a few weeks back, though I'm not sure if that was from a mutated plant or an admin spawn