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#23
Personally, I am a fan of returning to the old way of getting seeds, namely radiating random genes.

However, I do support various mutations being rarer than others. You want exploding tomatos? Good luck with your 1% chance. You want Psylobicilin? Sure, let's make that 15%. This lets the botanist have more control over his plants without blindly flailing about trying to get the various mutations.

Also re: Omega Slurry Pods, I recall seeing one in the bar a few weeks back, though I'm not sure if that was from a mutated plant or an admin spawn
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