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Make one of the servers a gimmick.
#12
Marquesas Wrote:I like the idea of putting alternative stations on one of the server's rotations although do keep in mind what an enormous amount of work it'd take to make a bunch of those stations
I like this too, especially since it would allow designing different stations for different purposes. Since it seems like one server tends to have 40-60 people, while other ones stay at around 10-30, one station could be designed to be a smaller, with certain jobs departments or play styles represented more, less, or not at all. A research station focusing on learning game mechanics and testing out ideas. A mining station focused on exploration of environments and using teamwork against hostile NPCS and puzzles. A cramped station with no radios, no ID access, no security or heads or AI, with a faulty engine that has a lot of blackouts.

Heck, maybe all these stations exist on the same server, just on different Z levels.

Like Marques said though, this would be a lot of extra work, but I think it could be interesting and some ideas might spring out of it that could be applied to the main station.
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