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Tweak AI Camera View to be Observer
#17
Personally, I'm fine with the fact that it gives away that a camera has been cut, because that's the only information that an AI can gleam from that. If they want to find out what's actually going on in there, they'll need to do some investigating. A traitor could also just disable cameras in unimportant areas as a diversion.

However...
SARazage Wrote:
Dabir Wrote:As soon as you bring up the camera list it's obvious which cameras have been cut on account of them saying so.

Oh sure but who uses that!

Actually, I just had a novel idea on how this could work. Rather then have sections of static for areas the AI can't view, have it show up like a cloak field generator does in space. The cloak field generator actually just paints an image of what the corridors should look like on the map. So if the AI has a cut camera, just have that section look like that. I have no idea how hard that would be to code though.
This would work fine as a solution.
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