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Tweak AI Camera View to be Observer
#11
SARazage Wrote:The problem here is that a blacked or static view would show right away where traitor hiding spots are. Currently it's not immediately obvious which cameras are cut. I'm not sure what a good solution to this would be though as I do like the idea overall. Maybe combine it with the ctrl-click movement so you can get to places quickly.

Yeah this is why this idea was rejected in the past.
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