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Tweak AI Camera View to be Observer
#5
All my yes for this. I can't tell you how many times I've tried to navigate the cameras to a certain place on the station, only to end up everywhere but because there's three other fucking cameras in the way that the game takes me to instead, constantly taking me in circles until I find the one camera that lets me move in the right direction. It feels like a fucking puzzle game in a system where there shouldn't be a puzzle.

I was about to complain that a free-moving AI camera would break the "intentionally without cameras so the AI can't be a horrendous omniscient supercop" areas, but the OP addressed that with the "put static over where the camera's vision doesn't extend to" thing. I'd be quite okay with this, it gives the AI a unique experience and probably isn't too hard to code.
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