Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Re-imagining Robotics Research: The Decrypter
#12
The one thing I worry about in regards to giving the Roboticist a minigame is that the roboticist can do a lot of things to help the station and there's a possibility he could just ignore them completely in favor of playing more minigame. Just look at Genetics - there's basically only one thing they can do aside from researching mutations, and people constantly complain about geneticists being too preoccupied with mutations to do even that one thing.

Robotics, on the other hand, has plenty of things it could potentially be called on to do. Like doctors and sec officers and engineers, the roboticist is often bored when the antagonist is shitty or stealthy, but when shit goes boom or crazy murdering starts, they're in high demand. As a Roboticist I've never seen a Geneticist beat me to a body in the morgue, because I'm bored and actively looking for things to do while the Geneticist is too busy finishing one last mutation or ignoring someone who's knocking on the door and begging for mutadone/mannitol. What's a robotics research minigame going to do to the availability of metal, medibots, borg limbs, upgrades, and flashes in Medbay?
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)