12-25-2012, 07:34 PM
Val Wrote:Basically, being tougher and stronger than any other player mob is bad and supposedly unfair. Since when was this game concerned with being fair? Weapon-wielding traitors aren't exactly fair against anyone else who doesn't have a gun. Changelings aren't exactly fair against non-lings. Wizards aren't fair against muggles.
Well, I think the point is that an antagonist will always have an advantage against a single enemy, unless they are a high priority target like the Captain, HoS, etc. People will always have to work together in some way to take them down. The security borg, however, ruins this dynamic.
A security borg can very easily single-handedly kill a changeling, traitor, vampire, and maybe even a wizard in the right conditions... But he is not a high priority target at all. Any assistant who feels like it can be a security borg, especially since researching was removed from robotics. And what does a traitor get for killing a security borg? Nothing, not even an ID! Whereas, if he had killed a member of security, or the captain, the traitor then has a lot of new options opened up to him based off of what he can loot.
I actually think the game is pretty 'fair'. Not player vs. player fair(because it's not supposed to be!), but more like good vs. evil fair.
Val Wrote:In any case, as long as you don't case physical harm to people as a secborg under the three standard AI laws, this complaint is only going to be a nuisance rather than a real problem or strike against the module.
I think one of the main things this complaint has going for it is that, while the borg may only stun and jail a potential traitor/confirmed wizard/whatever... What will the crew do when they get their hands on them? Technically, a cyborg who brings a wizard to security only to have him killed by the captain is responsible.