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Dead drops for spies
#1
Make it so in Spy mode, at various points during the round, each spy is informed of a new "dead drop" location, such as "disposal unit on the bridge" or "broken airlock in disposals", etc. picked at random.

Each spy would spawn with something like a Syndicate Decryption Key they could use on the dead drop object to make it spit out a traitor item, but it would print out an obvious red message to anyone near by, like "John Cena waves a USB stick! Some loot pops out of nowhere!. The drops would be the same for each spy, which would actually give spies a way to identify and locate each other other than by seeing who starts murdering first.

You could even have this be a traitor item delivery method in place of the PDA. It would focus the Spy's attention on the other spies instead of the crew, allow them to set up a little subterfuge by giving their key to a mindslave, and make them a little less like Traitors. You could even include notes in the dead drops for bonus objectives or information/hints as to who the other spymasters are, for a little more cloak and dagger nonsense. Give the spymasters something to do other than be the SPY KREW with the loudest, biggest guns rampaging down the halls.
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