07-27-2014, 03:22 PM
mozi Wrote:it works that way as SL Pyro describes it. like the sleepy pen, if you want to customize it, just empty out the preloaded stuff on some worthless lab monkey/staff assistant then load up your own mix....


The blurb for "infinite uses" on the Mutator Pen meant that it injected the mutations - but still kept them afterwards, so they could be used on multiple victims. Just emptying them out on monkeys or something wouldn't work, this is why I included right-click options to flush mutations. Alas, you can't spread chaos effectively with mutations if the pen only gets one shot per load!
pizzatiger Wrote:The thing i don't get is....why spend money on the mutator pen if you still need to wait 50 hours to get the injector which you still need to load into the pen AND does the same thing except is slightly faster when injecting other peopleI did consider doing it like this at first, but I decided that would've been way too overpowered, not to mention completely awful for stealth since everyone would know what was going on if multiple people had mutations two minutes into the round. Infinite injections of any three mutations (or six, if he buys two pens) can easily be either horrendously crippling or absurdly godlike if the user knows what to inject, so I'd like to keep the requirement for DNA Injectors as a bit of a restraining bolt so the traitor has to work for his supercripple/superhuman injector.
...Now, with these things said, there's something I'd like to ask: are the Telecrystal prices for both the Mutator Pen (4) and Radiation Grenades (8) acceptable? I'm wondering of the pen's is too low and if the grenade's is too high.