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Beepsky won't let the Med Head use his gun
#15
Sundance Wrote:Feature.
To put simply, if you're going around shooting wizards and nuke op's then you are not doing your job as a medical director. Yell for security. If beepsky isn't around go buckwild.
This is pretty much a brilliant incentive to arm the MD without him turning into some sort of MD agent รก la Garth Marenghi's Darkplace.
Why arm the MD at all if he's not supposed to shoot antags? It's not like the tranq rifle is nasty enough that MDs can run around playing supercop like the captain does. Haloperidol only really slows people down, which makes the MD a shitty hunter but can save lives and make security's job easier when they arrive if, say, someone popped shambler in Medbay and started eating the patients. Which also happens to be the kind of situation in which you don't really have time to make sure Beepsky isn't patrolling nearby and the roboticist isn't building securitrons in the mistaken belief that they might stop the ling. If the Med Director isn't meant to use the gun, just take it away from him completely so he can go grab a weapon that won't get him handcuffed and left at the mercy of the murderer he was trying to fight off.


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