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Cardiac Arrest and Strangling
#8
Come on.. this is nothing to do with realism. If you start applying too much realism to a farty 2d spaceman game then you'll find we'll start to look like some heavier RP servers.

The point of the matter is insta-choke is balls. It's not fair that with the slightest bit of grip around someone's neck for a while, they'll start to get a heart attack. Choking should be something that is used to finish off a target after you successfully caved it's skull in.
Here's what I suggest:

1. Choking stuns, causes oxy damage and saps the stamina bar
2. The "stun" from choking can be negated by clicking resist whilst you are being choked.
3. The higher the stamina, the more likely you are able to resist.
4. Choking does not cause the target to lose consciousness, unless they are in critical.

This way, to successfully choke someone to death, you'd want them either (or all 3):
A) Stunned beforehand, but even then they might shake off the stun and resist, but are less likely to overcome
B) Drained of stamina beforehand. Low stamina: Less likely to resist.
C) Brutally damaged. Being in red and then having oxy damage would bring you down to crit, which at that point the target would lose consciousness.

I agree with that the wrestler belt should have an instant consciousness loss like it is now.
Addendum: Changling when they are absorbing someone should also have this, the minute they click absorb, an appendage wraps around the targets neck and causes them to black out.
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