12-25-2012, 12:58 AM
Well the idea is with the manipulator that radiation accumulates on a single seed - that's what the 0/10 thing is. The 1/10 is basically how likely the seed is to be destroyed - 10% chance for every point in the first number. It's essentially a gambling machine - do you want to irradiate it 1-3 times and have low risk of destroying the seed, or push it as far as you think you can get away with and risk destroying it? Radiation is cleared when a seed is planted - the next generation will have 0 radiation and you can start over.
I'm not sure I ever properly documented how that works - at any rate I don't really like the gene manipulator as it stands now, so i'm going to think of a better alternative when I go back and overhaul some of hydro's more lacking aspects. I was thinking of some kind of machine that uses mutagen or other reagents to do various things to seeds. As for hydrobots.. ive really never been keen on the idea. I could just like make a misting machine or water monitor that automatically refills nearby pots or whatever honestly. Or grow lamps like someone suggested.
I'm not sure I ever properly documented how that works - at any rate I don't really like the gene manipulator as it stands now, so i'm going to think of a better alternative when I go back and overhaul some of hydro's more lacking aspects. I was thinking of some kind of machine that uses mutagen or other reagents to do various things to seeds. As for hydrobots.. ive really never been keen on the idea. I could just like make a misting machine or water monitor that automatically refills nearby pots or whatever honestly. Or grow lamps like someone suggested.