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Hydroponics Feedback
#12
I support new plants + mutations.

Pretty much anything I've ever posted about hydroponics on this board is something I want to see.

Bulk of it is here:
viewtopic.php?f=6&t=24&start=10#p361

As for how mutations work, I barely ever bother with them because of how monotonous and frustrating it is to get mutations in the first place. To see it tweaked or modified to make it more fun to try and get mutants or otherwise make it less of a hassle, would encourage me and probably several others to seek them out more.

The DNA manipulator is fine as is, but there has to be another way of getting mutants other than just zapping seeds with rads. I'm not sure, but I think some seeds may randomly mutate on their own as well or come mutated out of the vending machine and you only find out when they're planted. Unstable mutagen probably works, but no one ever asks for it.

Suggestions:
>Seed extractor should give you mutant plant seeds if you decide to extract seeds from a mutated plant, thus giving it a purpose because you otherwise have infinite seeds of anything you would ever want to grow. I don't know if it already works this way because i've never had to use it, ever.

>Plant generations should affect plant genetics. If you keep extracting seeds from the same seeded plant or using seeds from your first crops and they go on for many generations, they have improved genetics. Or inversely, they become more susceptible to mutations or means of mutation.

>Weedkiller should come in spray bottles, so you can kill weeds or poison people from a distance.

>Shipping out mutant plants gives the QM more money than shipping out normal ones.

>More mutant plant recipes/reagents. To actually give them a purpose other than to dick around with them.
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