07-23-2014, 02:10 PM
SL the Pyro Wrote:BadClown Wrote:Yeah, that doesn't sound right at all. You'd logically think that chemical bullets would function like the Syringe Gun traitor item... I just worry that doing this would make the Syringe Gun obsolete, since a Silenced .22 Revolver would be superior in literally every way if it were filled with chemical bullets.SL the Pyro Wrote:Bullets actually already work this way, it's just not... consistent. Sometimes the bullets won't always inject their chemicals, and some chemicals don't inject at all. It's more than likely a bug.
It seems that bullets treat the reagent as if it was applied to the skin, and thus the reagent can be blocked via protection (someone wearing a gas-mask isn't afflicted by a sarin-infused bullet). Where as if the bullet is inside your body, it should be applied as if it were injected.
Yes, I mentioned the syringe gun. The syringe gun applies a large amount of the reagent immediately, as its a syringe that directly injects a lot of the reagent instantly into the body.
My proposal for balancing would be to make a bullet randomly inject between 0.8 and 1.2 times the depletion rate of chemical it is infused with. Shooting people with more bullets will result in an overall increase in the chemicals injected while keeping the number of bullets you get from the arc smelter fair with how little reagent you need to put into it in contrast to a syringe gun which can potentially fill you with fifteen units instantly of a chemical.