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It's that time of they year when we rant about security.
Cogwerks Wrote:The goal isn't to make tasers horrible or to make security worthless.
Here are a few scattered thoughts:
  • Gunfights are fun
  • Gunfights are more fun when a bunch of shots are flying back and forth
  • A gunfight involving tasers should be mutually tense and exciting
  • Getting hit by one taser bolt shouldn't always be effectively a killing-blow
  • Guards should still be able to stop crimedoers in a fun fight without hating taser usage
  • Getting knocked down for half a minute by a lucky shot flying from off-screen SUCKED
  • Balance tasers against revolvers/lasers for rough parity with nuke ops
  • A while-aimed taser shot should be more effective than frantic fire
  • Lasers and bullets also have varied range falloff too
  • What if I make the power of tasers adjustable, so guards can ration the energy clip like with phasers?
Here are my thoughts on the taser
  • Four shots means that you are given very, VERY little margin for missing, especially when it also takes multiple shots to incapacitate someone. It also means that unless your accuracy is perfect, you can only tase one person.
  • The detective's revolver is unambiguously better than the taser. I've never actually managed to hit anyone with the stun ammo, but two hits from the lethal ammo at medium range does a whole lot more than just slowing down an unarmored target, and getting pointblanked by it is pretty disastrous even with some level of armor protection
  • Getting lasered twice at mid-to-close range is SUPER painful, way worse than having your movement screwed up a bit
  • I once got my hands on a dropped energy gun, and it was super nice being able to break up a fight without walking right in between the fighters with a very obvious easily-disarmable weapon in my hands. One shot each and bam, both idiots down for a few seconds, and I still have ammo to spare in case they get into it again after I break them up. Also nice for booting unwanted intruders out of departments without drawn-out chase scenes with a melee weapon
  • Sec's ranged options are pretty much all hot steaming garbage compared to the other major ranged weapons out there. Granted, most non-sec ranged weaponry is also lethal, but pretty much everything capable of stunning is noticeably better than sec's equivalent weapon.
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